On 22 August 2025, Flutter Entertainment announced the closure of its Jungle gold game in India. This decision stems from the swift adoption by the Indian Parliament of the Act on the Promotion and Regulation of Online Games 2025, which was subsequently signed into law by Prime Minister Moody ‘ s.
The bill was introduced on 20 August and legislation was quickly enacted without the advice of industry stakeholders, leaving many operators out of reach. Flutter has suspended services to ensure compliance with the new regulation, which prohibits all genuine gold-line games, including skill-type games.

During the past four years, Flutter has built Junglee’s business in India with a large investment of over 1100 employees, focusing on the provision of skills-based game products within the framework of responsible play and consumer protection. Flutter expected that Indian operations would contribute about $200 million in revenue and $50 million in adjusted EBITDA in 2025, with nearly half of the profits expected to be realized in the second half of 2025.
Chief Executive Officer Peter Jackson expressed disappointment with the sudden regulatory changes, stressing that the ban could push players towards non-regulatory markets that lack consumer protection and do not contribute to local economies. Flutter is currently exploring ways to restore the constitutional protection of Indian skill-type games while rapidly adapting its operations to the new legal environment.

The new regulations affect not only Flutter, but also other major operators, such as Dream11, which also suspends gold games. The Bill also has far-reaching implications for the National Sports Sponsorship Agreement in India. For example, the sponsorship agreement between Dream11 and the Indian Cricket Control Board (BCCI), valued at $44 million, which lasted until 2026, was at risk because of a sharp decline in revenues.
Governments around the world were tightening their regulation of online games, as exemplified by new legislation in India, which sought to find a balance between consumer protection and market expansion. The sudden ban placed enormous pressure on mature operators to reorient their strategies and reassess market entry strategies.

The real gold game industry in India was once an area of rapid growth, with markets valued at $4 billion in 2024, with over 400 active play studios and platforms. However, the implementation of the new regulations exposes the entire digital game economy to uncertainty. Flutter warned that a ban could lead to a shift of players to unregulated grey areas, increasing the risk of fraud and consumers, while weakening contributions to the Indian economy.
Flutter highlighted its long-term commitment to India, noting that its Global Competency Centre (GCC) in Hyderabad had expanded to over 1,000 employees to support the growth of its global brand portfolio. Despite the closure of the gold game business, Flutter indicated that it would continue to invest in Indian science and technology and promote the advantages of fully regulated products.
