According to the Game Business Pay Report 2025, published at the GDC Games Festival, the average annual salary of United States game operators in 2025 was $142,000. The survey, conducted in July 2025, covered 562 United States industry practitioners.

According to the survey, 60 per cent of respondents reported a “small increase” in their salaries over the previous year. In terms of the specific pay distribution, 25 per cent of respondents received annual salaries ranging from $125,000 to $1999.9 million, 23 per cent were in the range of $50,000 to $999.9 million, and 5 per cent earned less than $15,000 annually. The report notes that 3A studio employees, large enterprise employees and headhunters or internal recommended entry to the workforce have higher pay levels. For example, 85 per cent of employees in 3A studios earned more than $100,000 per year, compared with 75 per cent in 2A studios and 50 per cent in independent studios.

Qualifications and industry experience have a significant impact on remuneration, but the educational background “does not have a clear effect on average pay – except for holders of master’s or doctoral degrees”. Management and operations positions are at the top of the list with US$ 160,000 annual salary, and visual arts posts with US$ 124,000 closing. The distribution of the average pay per post is as follows: visual arts: $124,000 for audio design: $132,000 for game design: $133,000 for business and marketing: $150,000 for programme development: $150,000 for management operations: $160,000, although 80 per cent of practitioners consider current pay to be “satisfying or exceeding basic needs”, more than half of the respondents felt that “remuneration does not match actual contributions”. This proportion rose to 69 per cent among contract workers, consultants and part-time staff. Sixty per cent of women share the same sentiment as those of non-two sex and 62 per cent of colored respondents, compared to 50 per cent of men and white employees.

About 33 per cent of respondents acknowledged that employers were working to close the pay gap for vulnerable groups, but one tenth of employees indicated that no initiatives had been observed. The data show that the average salary of coloured employees is 27 per cent lower than that of white colleagues and that women receive 24 per cent lower than men (the current gender pay gap in the United States is about 15 per cent). In addition, one quarter of the respondents had experienced layoffs in the past two years, and nearly half of them had not yet found new jobs. With regard to job stability, 80 per cent of practitioners consider the development of games to be “more insecure” than other industries.

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